2016-07-07 09:46:55 +00:00
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#include "script_component.hpp"
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params ["_unit", "_stateName", "_lastTime"];
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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if (GVAR(level) >= 2) then {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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};
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), 100], true];
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};
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[_unit, CBA_missionTime - _lastTime] call FUNC(handleUnitVitals);
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private _pain = _unit getVariable [QGVAR(pain), 0];
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if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then {
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2016-09-30 11:03:43 +00:00
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[_unit, "moan", PAIN_TO_MOAN(_pain)] call EFUNC(medical_engine,playInjuredSound);
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2016-07-07 09:46:55 +00:00
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};
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