2015-08-16 21:52:37 +00:00
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2016-06-03 18:57:21 +00:00
|
|
|
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
|
2016-05-24 13:13:11 +00:00
|
|
|
["ace_playerVehicleChanged", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}] call CBA_fnc_addEventHandler;
|
2016-02-19 16:32:02 +00:00
|
|
|
|
|
|
|
if (isServer) then {
|
|
|
|
addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
|
|
|
|
};
|
2016-03-06 10:14:34 +00:00
|
|
|
|
|
|
|
[QGVAR(makeDummyEH), FUNC(makeDummy)] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(rearmEntireVehicleSuccessLocalEH), FUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(rearmSuccessLocalEH), FUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;
|