ACE3/addons/laser_selfdesignate/CfgVehicles.hpp

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class CfgVehicles {
class AllVehicles;
class Air: AllVehicles {
class Turrets;
};
class Helicopter: Air {
class Turrets {
class MainTurret;
};
// TODO: move these to a different HUD addon
// commanderCanSee = 2+32;
// gunnerCanSee = 2+32;
// driverCanSee = 2+32;
};
2015-02-14 08:50:26 +00:00
class Helicopter_Base_F: Helicopter {};
class Heli_Attack_01_base_F: Helicopter_Base_F {};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {
stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
};
};
};
};