ACE3/TO_MERGE/agm/Parachute/functions/fn_onEachFrame.sqf

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/*
Name: AGM_Parachute_fnc_onEachFrame
Author: Garth de Wet (LH)
Description:
Checks if a unit can defuse an explosive
Parameters:
0: OBJECT - unit
Returns:
Nothing
Example:
call AGM_Parachute_fnc_onEachFrame;
*/
private "_player";
_player = AGM_player;
if (isNull _player) exitWith {["AGM_ParachuteFix", "OnEachFrame"] call BIS_fnc_removeStackedEventHandler;AGM_Parachuting_PFH = false;};
if !((vehicle _player) isKindOf "ParachuteBase") exitWith {};
if (isTouchingGround _player) exitWith {};
private ["_pos", "_intersects"];
_pos = getPosASL (Vehicle _player);
if ((lineIntersects [_pos, _pos vectorAdd [0,0,-0.5], vehicle _player, _player]) || {((ASLtoATL _pos) select 2) < 0.75}) then {
// I believe this will not work for Zeus units.
deleteVehicle (vehicle _player);
[_player] call AGM_Parachute_fnc_doLanding;
};