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32 lines
849 B
Plaintext
32 lines
849 B
Plaintext
/*
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Name: AGM_Parachute_fnc_onEachFrame
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Author: Garth de Wet (LH)
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Description:
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Checks if a unit can defuse an explosive
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Parameters:
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0: OBJECT - unit
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Returns:
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Nothing
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Example:
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call AGM_Parachute_fnc_onEachFrame;
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*/
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private "_player";
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_player = AGM_player;
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if (isNull _player) exitWith {["AGM_ParachuteFix", "OnEachFrame"] call BIS_fnc_removeStackedEventHandler;AGM_Parachuting_PFH = false;};
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if !((vehicle _player) isKindOf "ParachuteBase") exitWith {};
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if (isTouchingGround _player) exitWith {};
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private ["_pos", "_intersects"];
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_pos = getPosASL (Vehicle _player);
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if ((lineIntersects [_pos, _pos vectorAdd [0,0,-0.5], vehicle _player, _player]) || {((ASLtoATL _pos) select 2) < 0.75}) then {
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// I believe this will not work for Zeus units.
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deleteVehicle (vehicle _player);
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[_player] call AGM_Parachute_fnc_doLanding;
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};
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