ACE3/addons/medical/functions/fnc_parseConfigForInjuries.sqf

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/*
* Author: Glowbal
* Parse the ACE_Medical_Advanced config for all injury types.
*
* Arguments:
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* None
* ReturnValue:
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* None
*
* Public: No
*/
#include "script_component.hpp"
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private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName", "_maxDamage", "_subClassmaxDamage", "_defaultMinLethalDamage", "_minLethalDamage", "_allFoundDamageTypes", "_classID", "_configDamageTypes", "_i", "_parseForSubClassWounds", "_subClass", "_subClassConfig", "_subClassbloodLoss", "_subClasscauses", "_subClassminDamage", "_subClasspain", "_subClassselections", "_subClasstype", "_type", "_varName", "_woundTypes"];
_injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries");
_allFoundDamageTypes = [];
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_configDamageTypes = (_injuriesRootConfig >> "damageTypes");
// minimum lethal damage collection, mapped to damageTypes
_defaultMinLethalDamage = getNumber (_configDamageTypes >> "lethalDamage");
GVAR(minLethalDamages) = [];
// Collect all available damage types from the config
for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do {
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// Only get the subclasses in damageType class
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if (isClass(_configDamageTypes select _i)) then {
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_allFoundDamageTypes pushBack (configName (_configDamageTypes select _i));
_minLethalDamage = if (isNumber((_configDamageTypes select _i) >> "lethalDamage")) then {
getNumber((_configDamageTypes select _i) >> "lethalDamage");
} else {
_defaultMinLethalDamage
};
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GVAR(minLethalDamages) pushBack _minLethalDamage;
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};
};
GVAR(allAvailableDamageTypes) = _allFoundDamageTypes;
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GVAR(woundClassNames) = [];
GVAR(fractureClassNames) = [];
// Parsing the wounds
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// function for parsing a sublcass of an injury
_parseForSubClassWounds = {
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_subClass = _this select 0;
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if (isClass (_entry >> _subClass)) exitWith {
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_subClassConfig = (_entry >> _subClass);
_subClasstype = _classType + (configName _subClassConfig);
_subClassselections = if (isArray(_subClassConfig >> "selections")) then { getArray(_subClassConfig >> "selections");} else { _selections };
_subClassbloodLoss = if (isNumber(_subClassConfig >> "bleedingRate")) then { getNumber(_subClassConfig >> "bleedingRate");} else { _bloodLoss };
_subClasspain = if (isNumber(_subClassConfig >> "pain")) then { getNumber(_subClassConfig >> "pain");} else { _pain };
_subClassminDamage = if (isNumber(_subClassConfig >> "minDamage")) then { getNumber(_subClassConfig >> "minDamage");} else { _minDamage };
_subClassmaxDamage = if (isNumber(_subClassConfig >> "maxDamage")) then { getNumber(_subClassConfig >> "maxDamage");} else { _maxDamage };
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_subClasscauses = if (isArray(_subClassConfig >> "causes")) then { getArray(_subClassConfig >> "causes");} else { _causes };
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_subClassDisplayName = if (isText(_subClassConfig >> "name")) then { getText(_subClassConfig >> "name");} else {_classDisplayName + " " + _subClass};
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if (count _selections > 0 && {count _causes > 0}) then {
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GVAR(woundClassNames) pushBack _subClasstype;
_allWoundClasses pushBack [_classID, _subClassselections, _subClassbloodLoss, _subClasspain, [_subClassminDamage, _subClassmaxDamage], _subClasscauses, _subClassDisplayName];
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_classID = _classID + 1;
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};
true;
};
false;
};
// TODO classTypes are strings currently. Convert them to unqiue IDs instead.
_woundsConfig = (_injuriesRootConfig >> "wounds");
_allWoundClasses = [];
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_classID = 0;
if (isClass _woundsConfig) then {
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_amountOf = count _woundsConfig;
for "_i" from 0 to (_amountOf -1) /* step +1 */ do {
_entry = _woundsConfig select _i;
if (isClass _entry) then {
_classType = (ConfigName _entry);
_selections = if (isArray(_entry >> "selections")) then { getArray(_entry >> "selections");} else {[]};
_bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0};
_pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0};
_minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0};
_maxDamage = if (isNumber(_entry >> "maxDamage")) then { getNumber(_entry >> "maxDamage");} else {-1};
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_causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]};
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_classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType};
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// TODO instead of hardcoding minor, medium and large just go through all sub classes recursively until none are found
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if (["Minor"] call _parseForSubClassWounds || ["Medium"] call _parseForSubClassWounds || ["Large"] call _parseForSubClassWounds) exitWith {}; // continue to the next one
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// There were no subclasses, so we will add this one instead.
if (count _selections > 0 && count _causes > 0) then {
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GVAR(woundClassNames) pushBack _classType;
_allWoundClasses pushBack [_classID, _selections, _bloodLoss, _pain, [_minDamage, _maxDamage], _causes, _classDisplayName];
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_classID = _classID + 1;
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};
true;
};
};
};
GVAR(AllWoundInjuryTypes) = _allWoundClasses;
// Linking injuries to the woundInjuryType variables.
_damageTypesConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries" >> "damageTypes");
_thresholds = getArray(_damageTypesConfig >> "thresholds");
_selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
{
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_varName = format[QGVAR(woundInjuryType_%1),_x];
_woundTypes = [];
_type = _x;
{
// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
if (_type in (_x select 5)) then {
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_woundTypes pushBack _x;
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};
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} forEach _allWoundClasses;
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_typeThresholds = _thresholds;
_selectionSpecificType = _selectionSpecific;
if (isClass(_damageTypesConfig >> _x)) then {
if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");};
if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");};
};
missionNamespace setVariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]];
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private ["_minDamageThresholds", "_amountThresholds"];
// extension loading
_minDamageThresholds = "";
_amountThresholds = "";
{
_minDamageThresholds = _minDamageThresholds + str(_x select 0);
_amountThresholds = _amountThresholds + str(_x select 1);
if (_forEachIndex < (count _typeThresholds) - 1) then {
_minDamageThresholds = _minDamageThresholds + ":";
_amountThresholds = _amountThresholds + ":";
};
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} forEach _typeThresholds;
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"ace_medical" callExtension format ["addDamageType,%1,%2,%3,%4,%5", _type, GVAR(minLethalDamages) select _forEachIndex, _minDamageThresholds, _amountThresholds, _selectionSpecificType];
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} forEach _allFoundDamageTypes;
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// Extension loading
{
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private ["_classID", "_className", "_allowedSelections", "_bloodLoss", "_pain", "_minDamage", "_maxDamage", "_causes", "_classDisplayName", "_extensionInput", "_selections", "_causesArray"];
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// add shit to addInjuryType
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_x params ["_classID", "_selections", "_bloodLoss", "_pain", "_damage", "_causesArray", "_classDisplayName"];
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_damage params ["_minDamage", "_maxDamage"];
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_className = GVAR(woundClassNames) select _forEachIndex;
_allowedSelections = "";
{
_allowedSelections = _allowedSelections + _x;
if (_forEachIndex < (count _selections) - 1) then {
_allowedSelections = _allowedSelections + ":";
};
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} forEach _selections;
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_causes = "";
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{
_causes = _causes + _x;
if (_forEachIndex < (count _causesArray) - 1) then {
_causes = _causes + ":";
};
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} forEach _causesArray;
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_classDisplayName = _x select 6;
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"ace_medical" callExtension format["addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9", _classID, _className, _allowedSelections, _bloodLoss, _pain, _minDamage, _maxDamage, _causes, _classDisplayName];
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} forEach _allWoundClasses;
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"ace_medical" callExtension "ConfigComplete";