2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 08:35:17 +00:00
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* Author: Garth 'L-H' de Wet
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* Selects a trigger for an explosive.
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*
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* Arguments:
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2015-02-20 01:28:16 +00:00
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* 0: Explosive <OBJECT>
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* 1: Magazine <STRING>
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* 2: Trigger mode <STRING>
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2015-02-02 08:35:17 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2015-02-20 01:28:16 +00:00
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* [_explosive, "SatchelCharge_Remote_Mag","Timer"] call ACE_Explosives_fnc_selectTrigger;
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2015-02-02 08:35:17 +00:00
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*
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* Public: No
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*/
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2015-01-13 21:21:31 +00:00
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#include "script_component.hpp"
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2015-03-31 17:26:38 +00:00
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private ["_config"];
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2015-04-10 03:46:19 +00:00
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2015-02-20 01:28:16 +00:00
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EXPLODE_3_PVT(_this,_explosive,_magazine,_trigger);
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2015-04-10 03:56:19 +00:00
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_config = ConfigFile >> "ACE_Triggers" >> _trigger;
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2015-01-11 16:42:31 +00:00
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// If the onSetup function returns true, it is handled elsewhere
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2015-02-20 01:28:16 +00:00
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if (isText(_config >> "onSetup") && {[_explosive,_magazine] call compile getText (_config >> "onSetup")}) exitWith {};
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2015-01-11 16:42:31 +00:00
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2015-02-20 01:28:16 +00:00
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[ACE_player, getPosATL _explosive, _explosive getVariable [QGVAR(Direction), 0],_magazine, _trigger, [], _explosive] call ACE_Explosives_fnc_placeExplosive;
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