2015-08-09 12:53:13 +00:00
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/*
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* Author: commy2
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* PFH for Drag Object
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*
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* Arguments:
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2016-01-28 18:52:53 +00:00
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* 0: ARGS <ARRAY>
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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2016-01-28 23:11:05 +00:00
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* 2: Start time <NUMBER>
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2016-01-28 18:52:53 +00:00
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* 1: PFEH Id <NUMBER>
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2015-08-09 12:53:13 +00:00
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*
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* Return Value:
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* None
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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* [[player, target], 20] call ace_dragging_fnc_dragObjectPFH;
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*
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2015-08-09 12:53:13 +00:00
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* Public: No
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*/
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2015-03-16 18:25:29 +00:00
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#include "script_component.hpp"
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2015-03-25 19:18:23 +00:00
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#ifdef DEBUG_ENABLED_DRAGGING
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2015-05-21 16:42:44 +00:00
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systemChat format ["%1 dragObjectPFH running", ACE_time];
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2015-03-25 19:18:23 +00:00
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#endif
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2015-08-09 12:53:13 +00:00
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params ["_args", "_idPFH"];
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2016-01-28 23:11:05 +00:00
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_args params ["_unit","_target", "_startTime"];
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2015-03-16 18:25:29 +00:00
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2015-03-25 19:18:23 +00:00
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if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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2016-01-28 18:52:53 +00:00
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TRACE_2("drag false",_unit,_target);
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2015-08-09 12:53:13 +00:00
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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2015-03-25 19:18:23 +00:00
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};
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2015-03-31 02:51:11 +00:00
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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2015-09-27 00:23:56 +00:00
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if (!alive _target || {_unit distance _target > 10}) then {
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2016-01-28 18:52:53 +00:00
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TRACE_2("dead/distance",_unit,_target);
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2016-01-28 23:11:05 +00:00
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if ((_unit distance _target > 10) && {(ACE_time - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,ACE_time);
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};
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2015-03-16 18:25:29 +00:00
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[_unit, _target] call FUNC(dropObject);
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2015-08-09 12:53:13 +00:00
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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2015-03-16 18:25:29 +00:00
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};
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