2015-02-06 21:54:26 +00:00
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/*
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* Author: PabstMirror
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* Checks the conditions for being able to surrender
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: New Surrender State to test <BOOL>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-02-06 23:03:56 +00:00
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* [Jean, true] call ACE_captives_fnc_canSurrender;
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2015-02-06 21:54:26 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_newSurrenderState);
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2015-02-15 22:42:00 +00:00
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private "_returnValue";
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_returnValue = if (_newSurrenderState) then {
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!(_unit getVariable [QGVAR(isSurrendering), false]); //Not currently surrendering
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} else {
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2015-02-15 22:45:13 +00:00
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(_unit getVariable [QGVAR(isSurrendering), false]); //is Surrendering
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2015-02-15 22:42:00 +00:00
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};
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_returnValue
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