ACE3/addons/captives/functions/fnc_canSurrender.sqf

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/*
* Author: PabstMirror
* Checks the conditions for being able to surrender
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: New Surrender State to test <BOOL>
*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [Jean, true] call ACE_captives_fnc_canSurrender;
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*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_newSurrenderState);
private "_returnValue";
_returnValue = if (_newSurrenderState) then {
!(_unit getVariable [QGVAR(isSurrendering), false]); //Not currently surrendering
} else {
(_unit getVariable [QGVAR(isSurrendering), false]); //isSurrendering and on the hands up animation - // && {(animationState _unit) == "ACE_AmovPercMstpSsurWnonDnon"};
};
_returnValue