ACE3/addons/refuel/functions/fnc_takeNozzle.sqf

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#include "script_component.hpp"
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/*
* Author: GitHawk
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* Take a fuel nozzle either from a fuel truck/station or from the ground.
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*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Fuel Source or Nozzle <OBJECT>
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*
* Return Value:
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* None
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*
* Example:
* [player, cursorObject] call ace_refuel_fnc_takeNozzle
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*
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* Public: No
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*/
params [
["_unit", objNull, [objNull]],
["_object", objNull, [objNull]]
];
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[
GVAR(progressDuration),
[_unit, _object],
{
params ["_args"];
_args params ["_unit", "_object"];
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if !([_unit, _object] call FUNC(canTakeNozzle)) exitWith {};
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private _source = _object;
private _nozzle = _object;
if (typeOf _object isEqualTo QGVAR(fuelNozzle) || {_object getVariable [QGVAR(jerryCan), false]}) then { // func is called on muzzle either connected or on ground
_source = _nozzle getVariable QGVAR(source);
if (_nozzle getVariable [QGVAR(jerryCan), false]) then {
_nozzle attachTo [_unit, [0,1,0], "pelvis"];
} else {
_nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
};
} else { // func is called on fuel truck
_nozzle = QGVAR(fuelNozzle) createVehicle [0,0,0];
_nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
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private _ropeTarget = _source;
if !(_source isKindOf "AllVehicles") then {
private _helper = QGVAR(helper) createVehicle [0,0,0];
[QEGVAR(common,hideObjectGlobal), [_helper, true]] call CBA_fnc_serverEvent;
if ((getText (configOf _source >> "simulation")) isEqualTo "thingX") then {
_helper attachTo [_source, [0,0,0]];
} else {
_helper setPosWorld (getPosWorld _source);
_helper setDir (getDir _source);
_helper setVectorUp (vectorUp _source);
};
_nozzle setVariable [QGVAR(helper), _helper, true];
_ropeTarget = _helper;
};
private _attachPos = _source getVariable [QGVAR(hooks), getArray (configOf _source >> QGVAR(hooks))];
if (_attachPos isEqualTo []) then {
_attachPos = [[0,0,0]];
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};
if (count _attachPos == 1) then {
_attachPos = _attachPos select 0;
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} else {
// select closest hook
private _hookDistances = _attachPos apply {_unit distance (_source modelToWorld _x)};
_attachPos = _attachPos select (_hookDistances find selectMin _hookDistances);
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};
private _hoseLength = _source getVariable [QGVAR(hoseLength), GVAR(hoseLength)];
private _rope = ropeCreate [_ropeTarget, _attachPos, _nozzle, [0, -0.20, 0.12], _hoseLength, [], [], QGVAR(fuelHose)];
_nozzle setVariable [QGVAR(rope), _rope, true];
_nozzle setVariable [QGVAR(attachPos), _attachPos, true];
_nozzle setVariable [QGVAR(source), _source, true];
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[_source, "blockEngine", "ACE_Refuel", true] call EFUNC(common,statusEffect_set);
_source setVariable [QGVAR(isConnected), true, true];
_source setVariable [QGVAR(ownedNozzle), _nozzle, true];
Refuel - Added ability to refuel fuel sources (#8981) * Simplify main fuel loop * Remove unecessary action macro * Add container refueling * Fuel counter behaviour is now consistent for both limited and unlimited fuel sources * Update maxFuel and refuelContainer whenever fueling begins * Update maxFuel and refuelContainer whenever fueling begins * Prevent loading of fuel sources into cargo when they have a nozzle connected to them * Added action to check how much fuel is left in a jerry can * Prevent jerry cans from being picked up if they have a nozzle connected to them * Added function to check if a nozzle can be connected to an object * Prevent fuel sources which have their nozzle deployed from being loaded * Compute both tank volumes inside of refuel instead of durring turn on * Didn't mean to delete these * Allow for user defined fuel capacities * Handle more edge cases with infinite fuel sources * Refuel - Prevent fuel sources from being dragged while they're refueling other things * Refuel - Added flow rate multiplier for refueling fuel sources * Refuel - Use FUNC instead of DFUNC for nozzle actions * Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source * Refuel - Correctly reset fuel counter when fueling a new target * Refuel - Implemented all suggested changes * Refuel - Added newlines to end of files * Refuel - Added missing newline at end of XEH_PREP * Only setFuel once per jerry can creation Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Calling getFuel will initialize the fuel source * Refuel - Add newline to end of file --------- Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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// Prevent moving the fuel source while the hose is out
_source setVariable [QGVAR(canCarryLast), _source getVariable [QEGVAR(dragging,canCarry), false], true];
_source setVariable [QGVAR(canDragLast), _source getVariable [QEGVAR(dragging,canDrag), false], true];
_source setVariable [QEGVAR(dragging,canCarry), false, true];
_source setVariable [QEGVAR(dragging,canDrag), false, true];
};
_unit setVariable [QGVAR(nozzle), _nozzle, true];
_unit setVariable [QGVAR(isRefueling), true];
// holster weapon
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit];
_unit call EFUNC(common,fixLoweredRifleAnimation);
_unit action ["SwitchWeapon", _unit, _unit, 299];
[_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_refuel", true] call EFUNC(common,statusEffect_set);
[_unit, _nozzle] call FUNC(startNozzleInHandsPFH);
},
{},
localize LSTRING(TakeNozzleAction),
{true},
[INTERACT_EXCEPTIONS_REFUELING]
] call EFUNC(common,progressBar);