2015-08-13 17:33:55 +00:00
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/*
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* Author: GitHawk
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* Check if a unit can connect a fuel nozzle
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*
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* Arguments:
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2015-08-20 20:10:26 +00:00
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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2015-08-13 17:33:55 +00:00
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*
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* Return Value:
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2015-08-14 01:18:54 +00:00
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* Can Connect Nozzle <BOOL>
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2015-08-13 17:33:55 +00:00
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*
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* Example:
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2015-08-21 20:43:45 +00:00
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* [player, tank] call ace_refuel_fnc_canConnectNozzle
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2015-08-13 17:33:55 +00:00
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*
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2015-08-14 01:18:54 +00:00
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* Public: No
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2015-08-13 17:33:55 +00:00
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*/
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#include "script_component.hpp"
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2016-02-02 14:03:06 +00:00
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params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
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2015-08-13 17:33:55 +00:00
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2016-02-02 14:03:06 +00:00
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private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
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2016-02-26 15:35:34 +00:00
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private _engine = false;
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if (_target isKindOf "AllVehicles") then {
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_engine = isEngineOn _target;
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};
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2015-08-13 17:33:55 +00:00
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2015-08-22 11:34:24 +00:00
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!(isNull _nozzle ||
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2017-05-13 22:36:53 +00:00
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{!alive _target} ||
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2016-02-26 15:35:34 +00:00
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{_engine} ||
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2017-02-10 18:34:51 +00:00
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{([_unit, _target] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE} ||
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2016-09-05 18:23:28 +00:00
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{!isNull (_target getVariable [QGVAR(nozzle), objNull])})
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