ACE3/addons/refuel/functions/fnc_canConnectNozzle.sqf

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/*
* Author: GitHawk
* Check if a unit can connect a fuel nozzle
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Target <OBJECT>
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*
* Return Value:
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* Can Connect Nozzle <BOOL>
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*
* Example:
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* [player, tank] call ace_refuel_fnc_canConnectNozzle
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*
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* Public: No
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*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
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private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
private _engine = false;
if (_target isKindOf "AllVehicles") then {
_engine = isEngineOn _target;
};
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!(isNull _nozzle ||
{!alive _target} ||
{_engine} ||
{([_unit, _target] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE} ||
{!isNull (_target getVariable [QGVAR(nozzle), objNull])})