ACE3/addons/interaction/functions/fnc_canJoinTeam.sqf

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/*
* Author: commy2
* Checks if the player can join a team
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
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* Return Value:
* Able to join a team <BOOL>
*
* Example:
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* [player, target] call ace_interaction_fnc_canJoinTeam
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
alive _target
&& {!(_target getVariable ["ACE_isUnconscious", false])}
&& {!([_target] call EFUNC(common,isPlayer))}
&& {_target in units group _unit}