ACE3/addons/overheating/functions/fnc_swapBarrel.sqf

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/*
* Author: Commy2
* Make a unit start swapping it's barrel
*
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* Arguments:
* 0: Unit initiating the action <OBJECT>
* 1: Unit that has the weapon <OBJECT>
* 2: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
* [cursorTarget, player, currentWeapon player] call ace_overheating_fnc_swapBarrel
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_assistant", "_gunner", "_weapon"];
TRACE_3("params",_assistant,_gunner,_weapon);
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// Make the standing player kneel down
if (stance _gunner != "PRONE") then {
[_gunner, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
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};
// Barrel dismount gesture
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[_gunner, QGVAR(GestureDismountMuzzle)] call EFUNC(common,doGesture);
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playSound "ACE_BarrelSwap";
private _duration = 3.0;
if (_assistant isEqualTo _gunner) then {
_duration = 5.0;
};
[_duration, [_assistant,_gunner,_weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, localize LSTRING(SwappingBarrel), nil, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,progressBar);