ACE3/addons/grenades/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
["ace_flashbangExploded", {_this call FUNC(flashbangExplosionEH)}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds
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["ACE3 Weapons", QGVAR(switchGrenadeMode), localize LSTRING(SwitchGrenadeMode),
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{
// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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// Statement
[] call FUNC(nextMode);
},
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{false},
[9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
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// Register fire event handler
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["ace_firedPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
["ace_firedPlayerNonLocal", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;