ACE3/addons/common/functions/fnc_disableAI.sqf

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/*
* Author: Glowbal, KoffeinFlummi
* Disables/Enables AI
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*
* Arguments:
* 0: Unit <OBJECT>
* 1: Disable AI <BOOL>
*
* Return Value:
* None
*
* Example:
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* [bob, true] call ace_common_fnc_disableAI
*
* Public: No
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*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_disable", true, [false]]];
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if (!local _unit) exitWith {};
if !([_unit] call EFUNC(common,isPlayer)) then {
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if (_disable) then {
_unit disableAI "MOVE";
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_unit disableAI "TARGET";
_unit disableAI "AUTOTARGET";
_unit disableAI "FSM";
_unit disableConversation true;
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} else {
//Sanity check to make sure we don't enable unconsious AI
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if (_unit getVariable ["ace_isunconscious", false] && alive _unit) exitWith {
ACE_LOGERROR("Enabling AI for unconsious unit");
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};
_unit enableAI "MOVE";
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_unit enableAI "TARGET";
_unit enableAI "AUTOTARGET";
_unit enableAI "FSM";
_unit disableConversation false;
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};
};