2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2017-02-10 18:34:51 +00:00
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/*
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* Author: PabstMirror
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* Gets effective interaction distance (handles very large vehicles)
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 0: Target Vehicle <OBJECT>
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*
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2017-06-08 13:31:51 +00:00
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* Return Value:
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2017-02-10 18:34:51 +00:00
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* Distance to interaction point <NUMBER>
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*
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* Example:
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* [player, cursorObject] call ace_interaction_fnc_getInteractionDistance
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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TRACE_3("getInteractionDistance",_unit,_target,typeOf _target);
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// Handle Man, Crate
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if (!((_target isKindOf "Car") || {_target isKindOf "Tank"} || {_target isKindOf "Helicopter"} || {_target isKindOf "Plane"} || {_target isKindOf "Ship_F"})) exitWith {
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_unit distance _target
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};
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private _unitEyeASL = eyePos _unit;
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private _targetModelPos = [_target, _unitEyeASL] call FUNC(getVehiclePosComplex);
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2021-10-10 13:37:05 +00:00
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private _distance = _unitEyeASL distance (_target modelToWorldWorld _targetModelPos);
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2017-02-10 18:34:51 +00:00
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TRACE_2("",_targetModelPos,_distance);
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_distance
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