ACE3/extensions/medical/handleDamage.h

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#pragma once
#include <string>
#include <vector>
#include <memory>
namespace ace {
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namespace medical {
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namespace injuries {
class DamageType;
class InjuryType;
class OpenWound;
}
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class handleDamage
{
public:
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/**
*
*/
static handleDamage& GetInstance();
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~handleDamage();
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/**
*
*/
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std::string HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage, int woundID);
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std::vector<ace::medical::injuries::OpenWound> GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection, int woundID);
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/**
*
*/
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std::string AddDamageType(const std::vector<std::string>& sqfDamageTypeDefinition);
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/**
*
*/
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std::string AddInjuryType(const std::vector<std::string>& sqfInjuryDefinition);
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/**
*
*/
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//static std::string SetInjuryTypeData(const std::string& data);
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/**
*
*/
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int SelectionToNumber(const std::string& selectionName);
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/**
*
*/
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//static std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> GetInjuryInfoFor(const std::string& damageType);
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/**
*
*/
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std::string FinalizeDefinitions();
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private:
handleDamage();
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handleDamage(handleDamage const&) = delete;
void operator=(handleDamage const&) = delete;
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std::vector<std::string> inputToVector(const std::string& input);
std::vector<double> inputToVectorDouble(const std::string& input);
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std::vector<std::shared_ptr<ace::medical::injuries::DamageType>> damageTypes;
std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> injuryTypes;
std::vector<std::string> selections;
std::vector<std::string> hitPoints;
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};
}
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}