2015-01-14 02:00:48 +00:00
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#include "script_component.hpp"
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2015-04-11 04:51:07 +00:00
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if (!hasInterface) exitWith {};
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2015-07-11 02:01:32 +00:00
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GVAR(deafnessDV) = 0;
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GVAR(deafnessPrior) = 0;
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2015-07-12 02:00:40 +00:00
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GVAR(volume) = 1;
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2015-04-20 07:17:47 +00:00
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GVAR(playerVehAttenuation) = 1;
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2015-01-13 04:17:52 +00:00
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2015-06-13 15:16:18 +00:00
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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2015-07-11 02:01:32 +00:00
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["SettingsInitialized", {
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// Spawn volume updating process
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2015-07-12 02:00:40 +00:00
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[FUNC(updateVolume), 1, [false] ] call CBA_fnc_addPerFrameHandler;
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2015-07-11 02:01:32 +00:00
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}] call EFUNC(common,addEventHandler);
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2015-04-11 04:21:54 +00:00
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2015-04-11 04:51:07 +00:00
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//Update veh attunation when player veh changes
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2015-04-20 07:17:47 +00:00
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["playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
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["playerTurretChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
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2015-06-05 21:37:27 +00:00
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//Reset deafness on respawn (or remote control player switch)
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["playerChanged", {
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2015-07-11 02:01:32 +00:00
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GVAR(deafnessDV) = 0;
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GVAR(deafnessPrior) = 0;
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2015-06-13 17:27:30 +00:00
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ACE_player setvariable [QGVAR(deaf), false];
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2015-07-11 02:30:47 +00:00
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2015-06-13 15:16:18 +00:00
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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2015-06-05 21:37:27 +00:00
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}] call EFUNC(common,addEventhandler);
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