2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-05-03 08:21:21 +00:00
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/*
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* Author: Ir0n1E
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2016-06-12 21:56:00 +00:00
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* Check gunbag status full/empty.
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2016-05-03 08:21:21 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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2016-06-12 21:56:00 +00:00
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* None
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*
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* Example:
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* [player] call ace_gunbag_fnc_status
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2016-05-03 08:21:21 +00:00
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*
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* Public: No
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*/
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params ["_unit"];
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2016-06-12 11:51:23 +00:00
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private _state = (backpackContainer _unit) getVariable [QGVAR(gunbagWeapon), []];
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2016-05-03 08:21:21 +00:00
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2016-06-12 11:51:23 +00:00
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if (_state isEqualTo []) then {
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2016-05-17 09:21:48 +00:00
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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2016-05-03 08:21:21 +00:00
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} else {
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2016-06-12 11:51:23 +00:00
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_state params ["_weapon"];
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[
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getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
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getText (configFile >> "CfgWeapons" >> _weapon >> "picture")
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] call EFUNC(common,displayTextPicture);
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2016-05-03 08:21:21 +00:00
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};
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