ACE3/addons/respawn/functions/fnc_moveRallypoint.sqf

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#include "script_component.hpp"
/*
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* Author: commy2
* Moves a rallypoint to the players location.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Side <SIDE>
*
* Return Value:
* None
*
* Example:
* [ACE_Player, side ACE_Player] call ace_respawn_fnc_moveRallypoint
*
* Public: No
*/
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params ["_unit", "_side"];
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private _rallypoint = [
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objNull,
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
] select ([west, east, independent] find _side) + 1;
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TRACE_3("moving rally",_unit,_rallypoint,typeOf _rallypoint);
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if (isNull _rallypoint) exitWith {};
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private _position = getPosATL _unit;
_position = _position findEmptyPosition [0, 2, typeOf _rallypoint];
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if (_position isEqualTo []) then {_position = getPosATL _unit};
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_position set [2, 0];
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[localize LSTRING(Deploy)] call EFUNC(common,displayTextStructured);
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[{
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params ["_rallypoint", "_unit", "_position"];
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_rallypoint setPosATL _position;
_unit reveal _rallypoint;
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_rallypoint setVariable [QGVAR(markerDate), [dayTime, "HH:MM"] call BIS_fnc_timeToString, true];
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["ace_rallypointMoved", [_rallypoint, _side, _position]] call CBA_fnc_globalEvent;
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[localize LSTRING(Deployed)] call EFUNC(common,displayTextStructured);
}, [_rallypoint, _unit, _position], 5] call CBA_fnc_waitAndExecute;