ACE3/addons/vector/functions/fnc_showFallOfShot.sqf

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#include "script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* 0: Unknown <UNKNOWN>
*
* Return Value:
* None
*
* Example:
* [?] call ace_vector_fnc_showFallOfShot
*
* Public: No
*/
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GVAR(FOSState) = _this select 0;
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disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);
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private _fosData = GVAR(FOSData);
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if !(_this select 0) then {
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// of ordinate
private _digits = [_fosData, 1] call FUNC(convertToTexturesFOS);
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(_dlgVector displayCtrl IDC_DIGIT_0) ctrlSetText (_digits select 0);
(_dlgVector displayCtrl IDC_DIGIT_1) ctrlSetText (_digits select 1);
(_dlgVector displayCtrl IDC_DIGIT_2) ctrlSetText (_digits select 2);
(_dlgVector displayCtrl IDC_DIGIT_3) ctrlSetText (_digits select 3);
(_dlgVector displayCtrl IDC_DIGIT_4) ctrlSetText (_digits select 4);
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// of abscissa
_digits = [_fosData, 0] call FUNC(convertToTexturesFOS);
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(_dlgVector displayCtrl IDC_DIGIT_5) ctrlSetText (_digits select 0);
(_dlgVector displayCtrl IDC_DIGIT_6) ctrlSetText (_digits select 1);
(_dlgVector displayCtrl IDC_DIGIT_7) ctrlSetText (_digits select 2);
(_dlgVector displayCtrl IDC_DIGIT_8) ctrlSetText (_digits select 3);
(_dlgVector displayCtrl IDC_DIGIT_9) ctrlSetText (_digits select 4);
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} else {
// applicate
private _digits = [_fosData, 2] call FUNC(convertToTexturesFOS);
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(_dlgVector displayCtrl IDC_DIGIT_0) ctrlSetText (_digits select 0);
(_dlgVector displayCtrl IDC_DIGIT_1) ctrlSetText (_digits select 1);
(_dlgVector displayCtrl IDC_DIGIT_2) ctrlSetText (_digits select 2);
(_dlgVector displayCtrl IDC_DIGIT_3) ctrlSetText (_digits select 3);
(_dlgVector displayCtrl IDC_DIGIT_4) ctrlSetText (_digits select 4);
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// nothing
(_dlgVector displayCtrl IDC_DIGIT_5) ctrlSetText "";
(_dlgVector displayCtrl IDC_DIGIT_6) ctrlSetText "";
(_dlgVector displayCtrl IDC_DIGIT_7) ctrlSetText "";
(_dlgVector displayCtrl IDC_DIGIT_8) ctrlSetText "";
(_dlgVector displayCtrl IDC_DIGIT_9) ctrlSetText "";
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};
[GVAR(illuminate)] call FUNC(illuminate);