ACE3/addons/magazinerepack/functions/fnc_startRepackingMagazine.sqf

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#include "script_component.hpp"
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/*
* Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg)
* Starts repacking a specific magazine classname.
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* If room in inventory, unload magazine from weapon to be repacked.
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* Precalcs all the event timings and starts the progressBar.
*
* Arguments:
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* 0: Target <OBJECT>
* 1: Player <OBJECT>
* 2: Magazine Classname <STRING>
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*
* Return Value:
* None
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*
* Example:
* [player, player, "30Rnd_65x39_caseless_mag"] call ace_magazinerepack_fnc_startRepackingMagazine
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*
* Public: No
*/
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params ["_target", "_player", "_magazineClassname"];
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if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");};
private _magazineCfg = configFile >> "CfgMagazines" >> _magazineClassname;
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// Calculate actual ammo to transfer during repack
private _fullMagazineCount = getNumber (_magazineCfg >> "count");
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//Is linked belt magazine:
private _isBelt = isNumber (_magazineCfg >> "ACE_isBelt") && {(getNumber (_magazineCfg >> "ACE_isBelt")) == 1};
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//Check canInteractWith:
if !([_player, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {};
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[_player] call EFUNC(common,goKneeling);
private _startingAmmoCounts = [];
{
_x params ["_xClassname", "_xCount", "_xLoaded", "_xType"];
if (_xClassname == _magazineClassname && {_xCount != _fullMagazineCount && {_xCount > 0}}) then {
if (_xLoaded) then {
//Try to Remove from weapon and add to inventory, otherwise ignore
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if (_player canAdd _magazineClassname) then {
switch (_xType) do {
case (1): {_player removePrimaryWeaponItem _magazineClassname};
case (2): {_player removeHandgunItem _magazineClassname};
case (4): {_player removeSecondaryWeaponItem _magazineClassname};
default {ERROR("Loaded Location Invalid");};
};
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_player addMagazine [_magazineClassname, _xCount];
_startingAmmoCounts pushBack _xCount;
};
} else {
_startingAmmoCounts pushBack _xCount;
};
};
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} forEach (magazinesAmmoFull _player);
if (count _startingAmmoCounts < 2) exitWith {ERROR("Not Enough Mags to Repack");};
private _simEvents = [_fullMagazineCount, _startingAmmoCounts, _isBelt] call FUNC(simulateRepackEvents);
private _totalTime = _simEvents select (count _simEvents - 1) select 0;
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[
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_totalTime,
[_magazineClassname, _startingAmmoCounts, _simEvents],
{_this call FUNC(magazineRepackFinish)},
{_this call FUNC(magazineRepackFinish)},
(localize LSTRING(RepackingMagazine)),
{_this call FUNC(magazineRepackProgress)},
["isNotInside", "isNotSwimming", "isNotSitting"]
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] call EFUNC(common,progressBar);