2018-09-17 19:19:29 +00:00
|
|
|
#include "script_component.hpp"
|
2015-01-16 02:36:31 +00:00
|
|
|
/*
|
|
|
|
* Author: Commy2, based on KK_fnc_playerWeaponMulfunction from KillzoneKid
|
|
|
|
* Jam the weapon
|
|
|
|
*
|
2016-06-18 09:50:41 +00:00
|
|
|
* Arguments:
|
2015-02-08 22:54:12 +00:00
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
* 1: Weapon <STRING>
|
2015-01-16 02:36:31 +00:00
|
|
|
*
|
2016-06-18 09:50:41 +00:00
|
|
|
* Return Value:
|
2015-01-16 02:36:31 +00:00
|
|
|
* None
|
2015-02-08 22:54:12 +00:00
|
|
|
*
|
2015-12-15 07:09:26 +00:00
|
|
|
* Example:
|
|
|
|
* [player, currentWeapon player] call ace_overheating_fnc_jamWeapon
|
|
|
|
*
|
2015-02-08 22:54:12 +00:00
|
|
|
* Public: No
|
2015-01-16 02:36:31 +00:00
|
|
|
*/
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
params ["_unit", "_weapon"];
|
|
|
|
TRACE_2("params",_unit,_weapon);
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
// don't jam a weapon with no rounds left
|
2015-12-15 07:09:26 +00:00
|
|
|
private _ammo = _unit ammo _weapon;
|
|
|
|
if (_ammo == 0) exitWith {};
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
private _jammedWeapons = _unit getVariable [QGVAR(jammedWeapons), []];
|
2015-01-11 16:42:31 +00:00
|
|
|
_jammedWeapons pushBack _weapon;
|
|
|
|
|
2015-01-13 03:23:14 +00:00
|
|
|
_unit setVariable [QGVAR(jammedWeapons), _jammedWeapons];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2015-01-16 02:36:58 +00:00
|
|
|
// Stop current burst
|
|
|
|
if (_ammo > 0) then {
|
|
|
|
_unit setAmmo [_weapon, 0];
|
2015-12-15 07:09:26 +00:00
|
|
|
// this is to re-activate the 'DefaultAction', so you can jam a weapon while full auto shootin
|
|
|
|
[{
|
|
|
|
params ["_unit", "_weapon", "_ammo"];
|
|
|
|
_unit setAmmo [_weapon, _ammo];
|
2016-05-22 13:27:24 +00:00
|
|
|
}, [_unit, _weapon, _ammo]] call CBA_fnc_execNextFrame;
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// only display the hint once, after you try to shoot an already jammed weapon
|
2015-01-13 03:23:14 +00:00
|
|
|
GVAR(knowAboutJam) = false;
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2016-05-24 13:13:11 +00:00
|
|
|
["ace_weaponJammed", [_unit,_weapon]] call CBA_fnc_localEvent;
|
2016-04-11 21:29:33 +00:00
|
|
|
|
|
|
|
|
2015-01-13 03:23:14 +00:00
|
|
|
if (_unit getVariable [QGVAR(JammingActionID), -1] == -1) then {
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
private _condition = {
|
2016-02-20 21:41:24 +00:00
|
|
|
[_this select 1] call CBA_fnc_canUseWeapon
|
2015-12-15 07:09:26 +00:00
|
|
|
&& {currentMuzzle (_this select 1) in ((_this select 1) getVariable [QGVAR(jammedWeapons), []])}
|
|
|
|
&& {!(currentMuzzle (_this select 1) in ((_this select 1) getVariable [QEGVAR(safemode,safedWeapons), []]))}
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
private _statement = {
|
|
|
|
playSound3D ["a3\sounds_f\weapons\Other\dry9.wss", _this select 0];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
if (!(missionNamespace getVariable [QGVAR(knowAboutJam), false]) && {(_this select 1) ammo currentWeapon (_this select 1) > 0} && {GVAR(DisplayTextOnJam)}) then {
|
|
|
|
[localize LSTRING(WeaponJammed)] call EFUNC(common,displayTextStructured);
|
|
|
|
GVAR(knowAboutJam) = true;
|
|
|
|
};
|
|
|
|
};
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
private _id = [_unit, "DefaultAction", _condition, _statement] call EFUNC(common,addActionEventHandler);
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-12-15 07:09:26 +00:00
|
|
|
_unit setVariable [QGVAR(JammingActionID), _id];
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|