2016-06-12 04:08:55 +00:00
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/*
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* Author: commy2
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* Helper function for updating the 2d and 3d scope controls
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* Called from a dummy map controls onDraw.
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*
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* Arguments:
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* 0: Display (RscInGameUI for a weapon) <DISPLAY>
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*
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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2016-06-12 04:08:55 +00:00
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*
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* Example:
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* [ACE_RscWeapon_Arco's Display] call ace_optics_fnc_onDrawScope2D
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*
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* Public: No
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*/
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2015-04-03 20:30:29 +00:00
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#include "script_component.hpp"
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disableSerialization;
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2016-09-04 14:44:22 +00:00
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params ["_display"];
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2015-04-03 20:30:29 +00:00
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// @todo, all weapon types
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2016-06-12 04:08:55 +00:00
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private _optic = (primaryWeaponItems ACE_player) select 2;
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private _isPIP = (getText (configFile >> "CfgWeapons" >> _optic >> "ItemInfo" >> "modelOptics")) == QPATHTOF(models\ace_optics_pip.p3d);
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2015-05-27 16:28:06 +00:00
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if (_isPIP) then {
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2016-06-12 04:08:55 +00:00
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GVAR(pipLastFrame) = diag_frameno;
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if (isNull GVAR(camera)) then {
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if ((({_x != GVAR(camera)} count allMissionObjects "camera") > 0) || {!isNull curatorCamera}) exitWith {
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TRACE_1("waiting for feature camera to end",GVAR(camera));
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};
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2016-06-12 06:53:03 +00:00
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2016-06-12 04:08:55 +00:00
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// PiP technique by BadBenson
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GVAR(camera) = "camera" camCreate positionCameraToWorld [0,0,0];
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GVAR(camera) camSetFov 0.7;
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GVAR(camera) camSetTarget ACE_player;
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GVAR(camera) camCommit 1;
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2016-07-20 04:15:18 +00:00
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QGVAR(rendertarget0) setPiPEffect [0];
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GVAR(camera) cameraEffect ["INTERNAL", "BACK", QGVAR(rendertarget0)];
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2016-06-12 04:08:55 +00:00
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TRACE_2("created new pip camera",GVAR(camera),isNull GVAR(camera));
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2016-06-12 06:53:03 +00:00
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2016-06-12 04:08:55 +00:00
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//Start a waitUntil to handle destruction after GVAR(pipLastFrame) is no longer updated
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[{
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(abs (diag_frameno - GVAR(pipLastFrame))) > 1
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}, {
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GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
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camDestroy GVAR(camera);
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TRACE_2("destroyed pip camera",GVAR(camera),isNull GVAR(camera));
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}, []] call CBA_fnc_waitUntilAndExecute;
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};
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2016-06-12 06:53:03 +00:00
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};
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//If we are not zoomed into the actual scope (not collimator)
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if (!ctrlShown (_display displayCtrl 154)) exitWith {
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(_display displayCtrl 1713001) ctrlShow false;
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(_display displayCtrl 1713002) ctrlShow false;
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(_display displayCtrl 1713005) ctrlShow false;
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(_display displayCtrl 1713006) ctrlShow false;
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(_display displayCtrl 1713010) ctrlShow false;
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(_display displayCtrl 1713011) ctrlShow false;
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};
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2016-06-12 04:08:55 +00:00
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2016-06-12 06:53:03 +00:00
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if (_isPIP) then {
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2015-08-30 17:05:35 +00:00
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GVAR(camera) setPosATL positionCameraToWorld [0,0,0.4];
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GVAR(camera) camPrepareTarget positionCameraToWorld [0,0,50];
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2015-05-27 16:28:06 +00:00
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GVAR(camera) camCommitPrepared 0;
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// @todo, check if that needs to be done at all
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if (cameraView == "GUNNER") then {
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GVAR(camera) camsetFOV 0.7;
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GVAR(camera) camcommit 0;
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} else {
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GVAR(camera) camsetFOV 0.01;
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GVAR(camera) camcommit 0;
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};
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};
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2015-04-03 20:30:29 +00:00
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// calculate lighting
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2016-06-12 04:08:55 +00:00
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private _dayOpacity = call EFUNC(common,ambientBrightness);
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private _nightOpacity = [1,0] select (_dayOpacity == 1);
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2015-04-03 20:30:29 +00:00
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// Apply lighting and make layers visible
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(_display displayCtrl 1713001) ctrlSetTextColor [1,1,1,1];
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2015-04-13 10:04:05 +00:00
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(_display displayCtrl 1713002) ctrlSetTextColor [1,1,1,[0,1] select (_dayOpacity < 0.5)];
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2015-04-03 20:30:29 +00:00
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(_display displayCtrl 1713005) ctrlSetTextColor [1,1,1,_dayOpacity];
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(_display displayCtrl 1713006) ctrlSetTextColor [1,1,1,_nightOpacity];
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/*
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(_display displayCtrl 1713001) ctrlCommit 0;
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(_display displayCtrl 1713002) ctrlCommit 0;
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(_display displayCtrl 1713005) ctrlCommit 0;
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(_display displayCtrl 1713006) ctrlCommit 0;
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2015-05-27 16:28:06 +00:00
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*/
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2015-04-03 20:30:29 +00:00
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(_display displayCtrl 1713001) ctrlShow true;
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(_display displayCtrl 1713002) ctrlShow true;
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(_display displayCtrl 1713005) ctrlShow true;
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(_display displayCtrl 1713006) ctrlShow true;
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2015-05-27 16:28:06 +00:00
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(_display displayCtrl 1713010) ctrlShow _isPIP;
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(_display displayCtrl 1713011) ctrlShow _isPIP;
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