ACE3/documentation/feature/captives.md

45 lines
1.3 KiB
Markdown
Raw Normal View History

---
layout: wiki
title: Captives
description: System for taking and handling captives
group: feature
parent: wiki
---
2015-05-14 14:02:01 +00:00
## 1. Overview
2015-05-14 14:02:01 +00:00
### 1.1 Take captives
Introduces a captivity system.
### 1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
### 1.3 Frisk captives
You can frisk a restrained captive.
### 1.4 Surrendering
Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire.
## 2. Usage
2015-05-14 14:02:01 +00:00
### 2.1 Taking a unit into captivity
- You need `Cable Tie`.
- Approach the unit and Interact <kbd>Left Windows</kbd> (ACE3 default key bind `Interact Key`).
- The interaction is located around the hands in the form of a handcuffs icon.
- Repeat to release.
2015-05-14 14:02:01 +00:00
### 2.2 Escorting a captive
- Interact with the captive <kbd>Left Windows</kbd>.
- Select the `Escort prisoner` option.
- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>CTRL</kbd>+<kbd>Left Windows</kbd> and select `Release`.
2015-05-14 14:02:01 +00:00
### 2.3 Loading and unloading a captive into/from a vehicle
- Escort the captive.
- Approach the vehicle you wish to load the captive unit into.
- Interact with the vehicle <kbd>Left Windows</kbd> and select `Load captive`.
- Interact with the vehicle to unload.
## 3. Dependencies
`ace_interaction`