ACE3/addons/parachute/functions/fnc_storeParachute.sqf

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/*
2015-05-21 12:54:00 +00:00
* Author: joko // Jonas
* Add the Reserve Parachute to Units or Save Backpack if is a Parachute in Unit
*
* Arguments:
* None
*
* Return Value:
* 0: Unit
* 1: getAllGear-Array
*
* Example:
* None
*
* Public: No
*/
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#include "script_component.hpp"
params ["_unit", "_gear"];
private _backpack = backpack _unit;
if ((vehicle _unit) isKindOf "ParachuteBase" && {backpack _unit == ""} && {!(_unit getVariable [QGVAR(chuteIsCut),false])} && {_unit getVariable [QGVAR(hasReserve),false]}) then {
_unit addBackpackGlobal (_unit getVariable[QGVAR(backpackClass),"ACE_NonSteerableParachute"]);
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} else {
if ((getNumber(configFile >> "CfgVehicles" >> _backpack >> "ace_hasReserveParachute")) == 1) then {
_unit setVariable[QGVAR(backpackClass),getText(configFile >> "CfgVehicles" >> _backpack >> "ace_reserveParachute"),true];
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};
if (!(_unit getVariable [QGVAR(chuteIsCut),false]) && {!(animationState _unit == 'para_pilot')}) then {
_unit setVariable [QGVAR(hasReserve),[false,true] select (getNumber(configFile >> "CfgVehicles" >> _backpack >> "ace_hasReserveParachute")),true];
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};
};