2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2017-05-31 13:42:45 +00:00
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/*
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* Author: alganthe
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* Add a full arsenal to an object
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_logic"];
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if (!local _logic) exitWith {};
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private _object = attachedTo _logic;
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TRACE_3("moduleAddArsenal",_logic,_object,typeOf _object);
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switch (true) do {
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case (isNull _object): {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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};
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case (isPlayer _object): {
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["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
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};
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case (!alive _object): {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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};
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default {
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2018-02-09 20:30:37 +00:00
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TRACE_1("BIS_fnc_arsenal: AmmoboxInit",_object);
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// Global Effects: "Action to access the Arsenal will be added automatically on all clients."
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["AmmoboxInit", [_object, true]] call BIS_fnc_arsenal;
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2017-05-31 13:42:45 +00:00
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};
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};
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deleteVehicle _logic;
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