ACE3/addons/captives/CfgVehicles.hpp

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class CfgVehicles {
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class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_ApplyHandcuffs {
displayName = CSTRING(SetCaptive);
selection = "righthand";
distance = HANDCUFFS_DISTANCE;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs));
exceptions[] = {"isNotSwimming", "isNotInside"};
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icon = QPATHTOF(UI\handcuff_ca.paa);
};
class ACE_MainActions {
class ACE_RemoveHandcuffs {
displayName = CSTRING(ReleaseCaptive);
selection = "righthand";
distance = HANDCUFFS_DISTANCE;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs));
exceptions[] = {"isNotSwimming", "isNotInside"};
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icon = QPATHTOF(UI\handcuff_ca.paa);
};
class ACE_EscortCaptive {
displayName = CSTRING(EscortCaptive);
distance = 4;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canEscortCaptive));
statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive));
exceptions[] = {"isNotSwimming"};
showDisabled = 0;
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icon = QPATHTOF(UI\captive_ca.paa);
};
class ACE_StopEscorting {
displayName = CSTRING(StopEscorting);
distance = 4;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting));
statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive));
exceptions[] = {"isNotEscorting", "isNotSwimming"};
showDisabled = 0;
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icon = QPATHTOF(UI\captive_ca.paa);
};
class ACE_LoadCaptive {
displayName = CSTRING(LoadCaptive);
distance = 4;
condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive));
statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive));
exceptions[] = {"isNotEscorting", "isNotSwimming"};
showDisabled = 0;
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icon = QPATHTOF(UI\captive_ca.paa);
insertChildren = QUOTE(call DFUNC(addLoadCaptiveActions));
};
class GVAR(UnloadCaptive) {
displayName = CSTRING(UnloadCaptive);
distance = 4;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive));
exceptions[] = {"isNotSwimming"};
};
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};
};
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class ACE_SelfActions {
class ACE_StopEscortingSelf {
displayName = CSTRING(StopEscorting);
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condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting));
statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive));
exceptions[] = {"isNotEscorting", "isNotSwimming"};
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showDisabled = 0;
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};
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class ACE_StartSurrenderingSelf {
displayName = CSTRING(StartSurrendering);
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condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender));
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statement = QUOTE([ARR_2(_player, true)] call FUNC(setSurrendered));
exceptions[] = {"isNotSwimming"};
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showDisabled = 0;
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icon = QPATHTOF(UI\Surrender_ca.paa);
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};
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class ACE_StopSurrenderingSelf {
displayName = CSTRING(StopSurrendering);
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condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender));
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statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered));
exceptions[] = {"isNotSurrendering", "isNotSwimming"};
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showDisabled = 0;
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icon = QPATHTOF(UI\Surrender_ca.paa);
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};
};
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};
#define MACRO_LOADCAPTIVE \
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class ACE_Actions { \
class ACE_MainActions { \
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class GVAR(LoadCaptive) { \
displayName = CSTRING(LoadCaptive); \
distance = 4; \
condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \
statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \
exceptions[] = {"isNotEscorting", "isNotSwimming"}; \
}; \
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}; \
};
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class LandVehicle;
class Car: LandVehicle {
MACRO_LOADCAPTIVE
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};
class Tank: LandVehicle {
MACRO_LOADCAPTIVE
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};
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class Air;
class Helicopter: Air {
MACRO_LOADCAPTIVE
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};
class Plane: Air {
MACRO_LOADCAPTIVE
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};
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class Ship;
class Ship_F: Ship {
MACRO_LOADCAPTIVE
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};
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class StaticWeapon: LandVehicle {
MACRO_LOADCAPTIVE
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};
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class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_CableTie,12);
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};
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};
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class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {};
class ModuleDescription {};
};
class GVAR(ModuleSurrender): Module_F {
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author = ECSTRING(common,ACETeam);
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category = "ACE";
displayName = CSTRING(ModuleSurrender_DisplayName);
function = QFUNC(moduleSurrender);
scope = 1; //show in editor
isGlobal = 0; //run on server
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isTriggerActivated = 1; //Wait for triggers
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icon = QPATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa);
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functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {
description = CSTRING(ModuleSurrender_Description);
sync[] = {"AnyAI"};
};
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};
class GVAR(ModuleHandcuffed): Module_F {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(ModuleHandcuffed_DisplayName);
function = QFUNC(moduleHandcuffed);
scope = 1; //show in editor
isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers
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icon = QPATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa);
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {
description = CSTRING(ModuleHandcuffed_Description);
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sync[] = {"AnyAI"};
};
};
class ACE_Module: Module_F {};
class GVAR(moduleSettings): ACE_Module {
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author = ECSTRING(common,ACETeam);
category = "ACE";
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displayName = CSTRING(ModuleSettings_DisplayName);
function = QFUNC(moduleSettings);
scope = 1;
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icon = QPATHTOF(UI\Icon_Module_settings_ca.paa);
isGlobal = 1;
isSingular = 1;
class Arguments {
class allowHandcuffOwnSide {
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displayName = CSTRING(ModuleSettings_handcuffSide_name);
description = CSTRING(ModuleSettings_handcuffSide_description);
typeName = "BOOL";
defaultValue = 1;
};
class allowSurrender {
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displayName = CSTRING(ModuleSettings_allowSurrender_name);
description = CSTRING(ModuleSettings_allowSurrender_description);
typeName = "BOOL";
defaultValue = 1;
};
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class requireSurrender {
displayName = CSTRING(ModuleSettings_requireSurrender_name);
description = CSTRING(ModuleSettings_requireSurrender_description);
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typeName = "NUMBER";
class values {
class disable {
name = ECSTRING(common,No);
value = 0;
};
class Surrender {
name = CSTRING(SurrenderOnly);
value = 1;
default = 1;
};
class SurrenderOrNoWeapon {
name = CSTRING(SurrenderOrNoWeapon);
value = 2;
};
};
};
class requireSurrenderAi {
displayName = CSTRING(ModuleSettings_requireSurrenderAi_name);
description = CSTRING(ModuleSettings_requireSurrenderAi_description);
typeName = "BOOL";
defaultValue = 0;
};
};
class ModuleDescription: ModuleDescription {
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description = CSTRING(ModuleSettings_Description);
sync[] = {};
};
};
};