ACE3/addons/interaction/functions/fnc_addPassengersActions.sqf

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/*
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* Author: esteldunedain
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* Create one action per passenger.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 3: Parameters <ARRAY>
*
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* Return Value:
* Children actions <ARRAY>
*
* Example:
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* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
*
* Public: No
*/
#include "script_component.hpp"
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params ["_vehicle", "_player"];
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private "_actions";
_actions = [];
{
private _unit = _x;
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if (_unit != _player && {getText (configFile >> "CfgVehicles" >> typeOf _unit >> "simulation") != "UAVPilot"}) then {
private _icon = [
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"",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa"
] select (([driver _vehicle, gunner _vehicle, commander _vehicle] find _unit) + 1);
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if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
_icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa));
};
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_actions pushBack [
[
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format ["%1", _unit],
[_unit, true] call EFUNC(common,getName),
_icon,
{
//statement (Run on hover) - reset the cache so we will insert actions immedietly when hovering over new unit
TRACE_2("Cleaning Cache",_target,vehicle _target);
[vehicle _target, QEGVAR(interact_menu,ATCache_ACE_SelfActions)] call EFUNC(common,eraseCache);
},
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{true},
{
if (EGVAR(interact_menu,selectedTarget) isEqualTo _target) then {
_this call FUNC(addPassengerActions)
} else {
[] //not selected, don't waste time on actions
};
},
[_unit],
{[0, 0, 0]},
2,
[false,false,false,true,false] //add run on hover (4th bit true)
] call EFUNC(interact_menu,createAction),
[],
_unit
];
};
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false
} count crew _vehicle;
_actions