ACE3/addons/common/functions/fnc_inWater.sqf

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/**
* fn_inWater_f.sqf
* @Descr: Check if unit is underwater
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL True if unit is in the water
* @PublicAPI: true
*/
#include "script_component.hpp"
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private ["_return","_aslPos"];
PARAMS_1(_unit);
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_return = false;
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if ((surfaceIsWater getPos _unit)) then {
_aslPos = _unit modelToWorldVisual (_unit selectionPosition "head");
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if ((_aslPos select 2) <= 0) then {
_return = true;
};
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};
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_return;