2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Get the turret index of a units current turret.
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*
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2015-09-20 21:40:51 +00:00
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Turret Index <ARRAY>
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2015-01-11 16:42:31 +00:00
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*
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2015-10-04 04:05:46 +00:00
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* Example:
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* [ace_player] call ace_common_fnc_getTurretIndex
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*
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2015-09-20 21:40:51 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-12-12 15:48:54 +00:00
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params [["_unit", objNull, [objNull]]];
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2015-09-20 21:40:51 +00:00
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2015-11-17 16:43:07 +00:00
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private _vehicle = vehicle _unit;
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2015-01-16 20:16:42 +00:00
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if (_unit == _vehicle) exitWith {[]};
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2015-10-04 04:05:46 +00:00
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scopeName "main";
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2015-09-20 21:40:51 +00:00
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2015-01-11 16:42:31 +00:00
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{
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2015-10-04 04:05:46 +00:00
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if (_unit == (_vehicle turretUnit _x)) then {_x breakOut "main"};
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nil
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} count allTurrets [_vehicle, true];
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2015-01-11 16:42:31 +00:00
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2015-10-04 04:05:46 +00:00
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[]
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