ACE3/addons/common/functions/fnc_getTurretIndex.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Get the turret index of a units current turret.
*
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* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Turret Index <ARRAY>
*
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* Example:
* [ace_player] call ace_common_fnc_getTurretIndex
*
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* Public: Yes
*/
params [["_unit", objNull, [objNull]]];
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private _vehicle = vehicle _unit;
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if (_unit == _vehicle) exitWith {[]};
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scopeName "main";
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{
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if (_unit == (_vehicle turretUnit _x)) then {_x breakOut "main"};
nil
} count allTurrets [_vehicle, true];
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[]