ACE3/addons/medical_status/functions/fnc_hasStableVitals.sqf

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/*
* Author: Ruthberg
* Check if a unit has stable vitals (required to become conscious)
*
* Arguments:
* 0: The patient <OBJECT>
*
* Return Value:
* Has stable vitals <BOOL>
*
* Example:
* [player] call ace_medical_fnc_hasStableVitals
*
* Public: No
*/
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#include "script_component.hpp"
params ["_unit"];
if (_unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME] < BLOOD_VOLUME_CLASS_2_HEMORRHAGE) exitWith { false };
if (_unit getVariable [QGVAR(inCardiacArrest), false]) exitWith { false };
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
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private _bloodLoss = GET_BLOOD_LOSS(_unit);
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if (_bloodLoss > (BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) / 2) exitWith { false };
private _bloodPressure = [_unit] call FUNC(getBloodPressure);
_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
if (_bloodPressureL < 50 || {_bloodPressureH < 60}) exitWith { false };
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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if (_heartRate < 40) exitWith { false };
true