ACE3/addons/javelin/CfgWeapons.hpp

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class CfgWeapons {
class Launcher;
class MissileLauncher;
class Launcher_Base_F : Launcher {
class WeaponSlotsInfo;
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};
// @TODO: AA by default, motherfuckers
class missiles_titan : MissileLauncher {
};
class missiles_titan_at : missiles_titan {
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = PATHTOF(data\reticle_titan.p3d);
canLock = 0;
magazines[] = {"1Rnd_GAT_missiles"};
lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
};
class missiles_titan_static_at : missiles_titan_at { };
// @TODO: AA by default, motherfuckers
class launch_Titan_base : Launcher_Base_F {};
class launch_Titan_short_base : launch_Titan_base {
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = PATHTOF(data\reticle_titan.p3d);
canLock = 0;
lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
};
};