ACE3/addons/dragging/functions/fnc_carryObject.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
* Carry an object.
*
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* Arguments:
* 0: Unit that should do the carrying <OBJECT>
* 1: Object to carry <OBJECT>
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*
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* Return Value:
* None
*
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* Example:
* [player, cursorTarget] call ace_dragging_fnc_carryObject;
*
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* Public: No
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*/
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params ["_unit", "_target"];
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TRACE_2("params",_unit,_target);
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// get attachTo offset and direction.
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private _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
private _direction = _target getVariable [QGVAR(carryDirection), 0];
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// handle objects vs persons
if (_target isKindOf "CAManBase") then {
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[_unit, "AcinPercMstpSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
[_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation);
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// attach person
_target attachTo [_unit, _position, "LeftShoulder"];
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} else {
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// add height offset of model
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private _offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
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_position = _position vectorAdd [0, 0, _offset];
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// attach object
_target attachTo [_unit, _position];
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};
[QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent;
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_unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true];
// add drop action
_unit setVariable [QGVAR(ReleaseActionID), [
_unit, "DefaultAction",
{!isNull ((_this select 0) getVariable [QGVAR(carriedObject), objNull])},
{[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry)}
] call EFUNC(common,addActionEventHandler)];
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// add anim changed EH
[_unit, "AnimChanged", FUNC(handleAnimChanged), [_unit]] call CBA_fnc_addBISEventHandler;
// show mouse hint
if (_target isKindOf "CAManBase") then {
[localize LSTRING(Drop), "", ""] call EFUNC(interaction,showMouseHint);
} else {
[localize LSTRING(Drop), "", localize LSTRING(LowerRaise)] call EFUNC(interaction,showMouseHint);
};
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// check everything
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[FUNC(carryObjectPFH), 0.5, [_unit, _target, CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
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// reset current dragging height.
GVAR(currentHeightChange) = 0;
// prevent UAVs from firing
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private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
if !(_UAVCrew isEqualTo []) then {
{_target deleteVehicleCrew _x} count _UAVCrew;
_target setVariable [QGVAR(isUAV), true, true];
};