2015-01-16 02:36:31 +00:00
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/*
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* Author: Commy2
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*
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* Clears the jam from a weapon
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*
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* Argument:
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* 0: Last temperature (number)
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* 1: Barrel mass (number)
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* 2: Time (number)
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*
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* Return value:
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* New temperature (number)
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*/
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2015-01-13 03:37:53 +00:00
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#include "\z\ace\addons\overheating\script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-01-16 02:36:31 +00:00
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EXPLODE_3_PVT(_this,_unit,_weapon,_skipAnim);
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2015-01-11 16:42:31 +00:00
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2015-01-16 02:36:31 +00:00
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private ["_jammedWeapons"];
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2015-01-13 03:23:14 +00:00
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_jammedWeapons = _unit getVariable [QGVAR(jammedWeapons), []];
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2015-01-11 16:42:31 +00:00
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if (_weapon in _jammedWeapons) then {
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_jammedWeapons = _jammedWeapons - [_weapon];
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2015-01-13 03:23:14 +00:00
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_unit setVariable [QGVAR(jammedWeapons), _jammedWeapons];
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2015-01-11 16:42:31 +00:00
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if (count _jammedWeapons == 0) then {
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private "_id";
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2015-01-13 03:23:14 +00:00
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_id = _unit getVariable [QGVAR(JammingActionID), -1];
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2015-01-13 03:30:39 +00:00
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[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
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2015-01-13 03:23:14 +00:00
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_unit setVariable [QGVAR(JammingActionID), -1];
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2015-01-11 16:42:31 +00:00
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};
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if !(_skipAnim) then {
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private "_clearJamAction";
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2015-01-13 03:23:14 +00:00
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_clearJamAction");
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2015-01-11 16:42:31 +00:00
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if (_clearJamAction == "") then {
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
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};
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_unit playActionNow _clearJamAction;
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};
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2015-01-13 03:30:39 +00:00
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[localize "STR_ACE_Overheating_WeaponUnjammed"] call EFUNC(common,displayTextStructured);
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2015-01-11 16:42:31 +00:00
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};
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