ACE3/addons/overheating/functions/fnc_clearJam.sqf

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/*
* Author: Commy2
*
* Clears the jam from a weapon
*
* Argument:
* 0: Last temperature (number)
* 1: Barrel mass (number)
* 2: Time (number)
*
* Return value:
* New temperature (number)
*/
#include "\z\ace\addons\overheating\script_component.hpp"
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EXPLODE_3_PVT(_this,_unit,_weapon,_skipAnim);
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private ["_jammedWeapons"];
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_jammedWeapons = _unit getVariable [QGVAR(jammedWeapons), []];
if (_weapon in _jammedWeapons) then {
_jammedWeapons = _jammedWeapons - [_weapon];
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_unit setVariable [QGVAR(jammedWeapons), _jammedWeapons];
if (count _jammedWeapons == 0) then {
private "_id";
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_id = _unit getVariable [QGVAR(JammingActionID), -1];
[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
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_unit setVariable [QGVAR(JammingActionID), -1];
};
if !(_skipAnim) then {
private "_clearJamAction";
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_clearJamAction");
if (_clearJamAction == "") then {
_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
};
_unit playActionNow _clearJamAction;
};
[localize "STR_ACE_Overheating_WeaponUnjammed"] call EFUNC(common,displayTextStructured);
};