2015-08-10 21:07:47 +00:00
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/*
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* Author: Glowbal
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2015-08-16 20:41:35 +00:00
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* Check if item can be loaded into other Object.
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2015-08-10 21:07:47 +00:00
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*
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* Arguments:
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2015-08-14 20:46:51 +00:00
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* 0: Item Object <OBJECT>
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2015-08-16 20:41:35 +00:00
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* 1: Holder Object (Vehicle) <OBJECT>
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2015-08-10 21:07:47 +00:00
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*
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* Return value:
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* Can load in <BOOL>
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*
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2015-08-16 20:41:35 +00:00
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* Example:
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* [item, holder] call ace_cargo_fnc_canLoadItemIn
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*
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2015-08-10 21:07:47 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_item", "_vehicle"];
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2015-08-16 20:41:35 +00:00
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if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
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2015-08-10 21:07:47 +00:00
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private "_itemSize";
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_itemSize = ([_item] call FUNC(getSizeItem));
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2015-08-16 20:48:52 +00:00
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(_itemSize > 0) &&
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{alive _item && alive _vehicle} &&
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{(_item distance _vehicle <= MAX_LOAD_DISTANCE)} &&
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{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}
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