2015-08-16 18:14:54 +00:00
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/*
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* Author: commy2
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* Returns the damage threshold based on settings and unit type.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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*
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* Return Value:
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* 0: Rpair Damage Threshold <NUMBER>
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*
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* Example:
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* [unit] call ace_repair_fnc_getPostRepairDamage
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*
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* Public: No
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*/
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2015-04-22 19:01:22 +00:00
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#include "script_component.hpp"
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2015-08-09 06:54:44 +00:00
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params ["_unit"];
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TRACE_1("params",_unit);
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2015-08-09 16:08:53 +00:00
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2015-12-09 02:31:40 +00:00
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//If in facility or near vehicle then complete repair of hitpoint:
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2015-11-10 02:11:48 +00:00
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if (([_unit] call FUNC(isInRepairFacility) || {[_unit] call FUNC(isNearRepairVehicle)})) exitWith {0};
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2015-08-09 16:08:53 +00:00
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2015-12-09 02:31:40 +00:00
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private _class = _unit getVariable ["ACE_IsEngineer", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "engineer")];
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2017-06-08 17:10:35 +00:00
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//If advanced or more qualified than min, then use engineer threshold:
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2015-12-09 02:31:40 +00:00
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if ((_class isEqualTo 2) || {[_unit, GVAR(engineerSetting_Repair) + 1] call FUNC(isEngineer)}) exitWith {
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(GVAR(repairDamageThreshold_Engineer) min GVAR(repairDamageThreshold))
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};
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//Return default threshold:
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GVAR(repairDamageThreshold)
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