ACE3/addons/medical_treatment/XEH_postInit.sqf

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#include "script_component.hpp"
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[QEGVAR(medical_status,initialized), FUNC(checkItems)] call CBA_fnc_addEventHandler;
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["loadout", FUNC(checkItems)] call CBA_fnc_addPlayerEventHandler;
// Handle bodybags and litter on server
if (isServer) then {
[QGVAR(createLitterServer), FUNC(litterHandleCreate)] call CBA_fnc_addEventHandler;
["ace_placedInBodyBag", FUNC(serverRemoveBody)] call CBA_fnc_addEventHandler;
};
// treatment events
[QGVAR(treatmentBandageLocal), FUNC(treatmentBandageLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(treatmentTourniquetLocal), FUNC(treatmentTourniquetLocal)] call CBA_fnc_addEventHandler;
[QGVAR(treatmentMedicationLocal), FUNC(treatmentMedicationLocal)] call CBA_fnc_addEventHandler;
[QGVAR(treatmentIVLocal), FUNC(treatmentIVLocal)] call CBA_fnc_addEventHandler;
[QGVAR(treatmentCPRLocal), FUNC(treatmentCPRLocal)] call CBA_fnc_addEventHandler;
[QGVAR(treatmentFullHealLocal), FUNC(treatmentFullHealLocal)] call CBA_fnc_addEventHandler;
[QGVAR(treatmentSplintLocal), FUNC(splintLocal)] call CBA_fnc_addEventHandler;
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// action events
[QGVAR(actionCheckPulseLocal), FUNC(actionCheckPulseLocal)] call CBA_fnc_addEventHandler;
[QGVAR(actionCheckBloodPressureLocal), FUNC(actionCheckBloodPressureLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(actionPlaceInBodyBag), FUNC(actionPlaceInBodyBag)] call CBA_fnc_addEventHandler;
// log events
[QGVAR(addToMedicalLog), FUNC(addToLog)] call CBA_fnc_addEventHandler;
[QGVAR(addToTriageCard), FUNC(addToTriageCard)] call CBA_fnc_addEventHandler;