ACE3/addons/explosives/functions/fnc_setupExplosive.sqf

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/*
* Author: Garth 'L-H' de Wet
* Starts the setup process for the passed explosive. Player only.
*
* Arguments:
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* 0: Vehicle <OBJECT>
* 1: Player Unit <OBJECT>
* 2: Classname of explosive to place. (CfgMagazine class) <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_SetupExplosive;
*
* Public: Yes
*/
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#define ENABLE_PERFORMANCE_COUNTERS
#include "script_component.hpp"
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PARAMS_3(_vehicle,_unit,_magClassname);
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[_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
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//Get setup object vehicle and model:
_setupObjectClass = getText(ConfigFile >> "CfgMagazines" >> _magClassname >> "ACE_SetupObject");
if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR("Bad Vehicle");};
_p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model");
if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game!
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//Show mouse buttons:
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[localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);
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_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
_unit setVariable [QGVAR(cancelActionEH), [_unit, "zoomtemp", {true}, {GVAR(placeAction) = PLACE_CANCEL;}] call EFUNC(common,AddActionEventHandler)];
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//Display to show virtual object:
(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _p3dModel;
GVAR(pfeh_running) = true;
GVAR(placeAction) = PLACE_WAITING;
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GVAR(TweakedAngle) = 0;
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[{
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BEGIN_COUNTER(pfeh);
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PARAMS_2(_args,_pfID);
EXPLODE_3_PVT(_args,_unit,_magClassname,_setupObjectClass);
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_lookDirVector = (positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1]);
_cameraAngle = (_lookDirVector select 0) atan2 (_lookDirVector select 1);
_basePosASL = (eyePos _unit);
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if (cameraView == "EXTERNAL") then {
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_basePosASL = _basePosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
};
_testPositionIsValid = {
_testDistance = _this select 0;
_testBase = _basePosASL vectorAdd (_lookDirVector vectorMultiply _testDistance);
_return = true;
{
_testPos = _testBase vectorAdd [0.1 * (_x select 0) * (cos _cameraAngle), 0.1 * (_x select 0) * (sin _cameraAngle), 0.1 * (_x select 1)];
drawLine3d [(eyePos _unit) call EFUNC(common,ASLToPosition), (_testPos) call EFUNC(common,ASLToPosition), [1,0,0,1]];
if (lineIntersects [eyePos _unit, _testPos, _unit]) exitWith {_return = false;};
} forEach [[0,0], [-1,-1], [1,-1], [-1,1], [1,1]];
_return
};
_distanceFromBase = 1;
_badPosition = !([_distanceFromBase] call _testPositionIsValid);
_attachVehicle = objNull;
if (_badPosition && {!isNull cursorTarget} && {(cursorTarget isKindOf "Car")}) then {
_attachVehicle = cursorTarget;
if ([0.05] call _testPositionIsValid) then {
_min = 0.05;
_max = 1;
for "_index" from 0 to 5 do {
_distanceFromBase = (_min + _max) / 2;
if ([_distanceFromBase] call _testPositionIsValid) then {
_min = _distanceFromBase;
} else {
_max = _distanceFromBase;
};
};
_badPosition = false;
_distanceFromBase = ((_min + _max) / 2 + 0.075) min 1;
systemChat format ["Attaching, dist %1", _distanceFromBase];
};
};
_virtualPosASL = _basePosASL vectorAdd (_lookDirVector vectorMultiply _distanceFromBase);
if ((getTerrainHeightASL _virtualPosASL) > (_virtualPosASL select 2)) then {
systemChat "adjusting height";
_virtualPosASL set [2, (getTerrainHeightASL _virtualPosASL)];
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};
//Don't allow placing in a bad position:
if (_badPosition && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
//Cancel on RMB, For some reason this works (when held) but AddActionEventHandler doesn't
if ((inputAction "zoomTemp") > 0) then {GVAR(placeAction) = PLACE_CANCEL;};
if ((GVAR(placeAction) != PLACE_WAITING) ||
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{_unit != ACE_player}) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
GVAR(pfeh_running) = false;
[_unit, "ACE_Explosives", false] call EFUNC(common,setForceWalkStatus);
[] call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
[_unit, "zoomtemp", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler);
(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
if (GVAR(placeAction) == PLACE_APPROVE) then {
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systemChat format ["place %1 - %2", _virtualPosASL, aslToAtl _virtualPosASL];;
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_placeAngle = 0;
_expSetupVehicle = _setupObjectClass createVehicle (_virtualPosASL call EFUNC(common,ASLToPosition));
if (isNull _attachVehicle) then {
_placeAngle = _cameraAngle - GVAR(TweakedAngle) - 180;
_expSetupVehicle setPosAsl _virtualPosASL;
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_expSetupVehicle setDir _placeAngle;
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} else {
_modelOffset = _attachVehicle worldToModel (_virtualPosASL call EFUNC(common,ASLToPosition));
_placeAngle = _cameraAngle - (getDir _attachVehicle) + 180;
_expSetupVehicle attachTo [_attachVehicle, _modelOffset];
_expSetupVehicle setVectorDirAndUp [[0,0,-1],[(sin _placeAngle),(cos _placeAngle),0]];
};
systemChat format ["Attach angel %1", _placeAngle];
_expSetupVehicle setVariable [QGVAR(class), _magClassname, true];
_expSetupVehicle setVariable [QGVAR(Direction), _placeAngle, true];
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_unit removeMagazine _magClassname;
_unit playActionNow "PutDown";
_unit setVariable [QGVAR(PlantingExplosive), true];
[{_this setVariable [QGVAR(PlantingExplosive), false]}, _unit, 1.5] call EFUNC(common,waitAndExecute);
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x3 = _expSetupVehicle;
systemChat format ["Mass %1", getMass _expSetupVehicle];
// x3 setMass 1;
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};
} else {
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_screenPos = worldToScreen (_virtualPosASL call EFUNC(common,ASLToPosition));
if (_badPosition || {_screenPos isEqualTo []}) then {
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false;
} else {
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow true;
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_realDistance = ((_virtualPosASL call EFUNC(common,ASLToPosition)) distance (positionCameraToWorld [0,0,0])) / ((call CBA_fnc_getFov) select 1);
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_screenPos = [(_screenPos select 0), _realDistance, (_screenPos select 1)];
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetPosition _screenPos;
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_modelDir = [0,0,-1];
_modelUp = [0,-1,0];
if (isNull _attachVehicle) then {
_angle = acos (_lookDirVector select 2);
_modelUp = [0, (cos _angle), (sin _angle)];
_modelDir = [cos GVAR(TweakedAngle), sin GVAR(TweakedAngle), 0] vectorCrossProduct _modelUp;
};
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// systemChat format ["Running %1 [%2]", [_modelDir, _modelUp], _attachVehicle];
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModelDirAndUp [_modelDir, _modelUp];
};
};
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END_COUNTER(pfeh);
}, 0, [_unit, _magClassname, _setupObjectClass]] call CBA_fnc_addPerFrameHandler;