ACE3/addons/goggles/functions/fnc_applyGlassesEffect.sqf

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/*
* Author: Garth 'L-H' de Wet
* Sets screen tint for glasses.
* Sets screen overlay for glasses. (broken/fixed)
* Sets dirt/rain overlay for glasses.
*
* Arguments:
* 0: Glasses classname to be applied <STRING>
*
* Return Value:
* None
*
* Example:
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* [goggles ace_player] call ace_goggles_fnc_applyGlassesEffect
*
* Public: No
*/
#include "script_component.hpp"
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params ["_glasses"];
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// remove old effect
call FUNC(removeGlassesEffect);
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private ["_config", "_postProcessColour", "_postProcessTintAmount", "_imagePath"];
_config = configFile >> "CfgGlasses" >> _glasses;
_postProcessColour = getArray (_config >> "ACE_Color");
_postProcessTintAmount = getNumber (_config >> "ACE_TintAmount");
if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then {
_postProcessColour set [3, _postProcessTintAmount/100];
GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]];
GVAR(PostProcess) ppEffectCommit 0;
GVAR(PostProcess) ppEffectEnable true;
_postProcessColour set [3, _postProcessTintAmount/250];
GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]];
GVAR(PostProcess) ppEffectCommit 30;
};
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_imagePath = getText (_config >> ["ACE_Overlay", "ACE_OverlayCracked"] select GETBROKEN);
if (_imagePath != "") then {
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GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false];
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath;
};
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if (GETDIRT) then {
call FUNC(applyDirtEffect);
};
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if (GETDUSTT(DACTIVE)) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
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call FUNC(applyDustEffect);
};
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GVAR(EffectsActive) = true;