ACE3/addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf

36 lines
944 B
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
2015-08-16 00:18:53 +00:00
/*
* Author: GitHawk
* Rearm an entire vehicle.
2015-08-16 00:18:53 +00:00
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Vehicle <OBJECT>
2015-08-16 00:18:53 +00:00
*
* Return Value:
* None
*
* Example:
* [ammo_truck, tank] call ace_rearm_fnc_rearmEntireVehicleSuccess
2015-08-16 00:18:53 +00:00
*
* Public: No
*/
params ["_truck", "_vehicle"];
2017-07-10 15:17:44 +00:00
TRACE_2("rearmEntireVehicleSuccess",_truck,_vehicle);
2015-08-16 00:18:53 +00:00
2015-08-18 16:09:37 +00:00
if (isServer) then {
private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
2015-08-16 00:18:53 +00:00
{
2017-05-18 16:13:31 +00:00
private _turretOwnerID = _vehicle turretOwner _x;
if (_turretOwnerID == 0) then {
2017-07-10 15:17:44 +00:00
[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], [_vehicle]] call CBA_fnc_targetEvent;
} else {
2017-05-18 16:13:31 +00:00
[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _turretOwnerID] call CBA_fnc_ownerEvent;
};
false
} count _turrets;
2015-08-18 16:09:37 +00:00
} else {
2017-07-10 15:17:44 +00:00
[QGVAR(rearmEntireVehicleSuccessEH), _this] call CBA_fnc_serverEvent;
2015-08-18 16:09:37 +00:00
};