ACE3/addons/common/functions/fnc_hasItem.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Check if unit has item. Note: case-sensitive.
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*
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* Arguments:
* 0: Unit <OBJECT>
* 1: Item Classname <STRING>
*
* Return Value:
* Unit has Item <BOOL>
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*
* Example:
* [bob, "item"] call ace_common_fnc_hasItem
*
* Public: Yes
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*/
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params [["_unit", objNull, [objNull]], ["_item", "", [""]]];
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_item in (_unit call EFUNC(common,uniqueItems))