ACE3/addons/nightvision/functions/fnc_updatePPEffects.sqf

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/*
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* Author: commy2, PabstMirror and esteldunedain
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* Update the ppEffects everytime something changes
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* [someEvent] call ace_nightvision_fnc_updatePPEffects
*
* Public: No
*/
#include "script_component.hpp"
if (!hasInterface) exitWith {};
disableSerialization;
params [["_display", displayNull]];
if !(_display isEqualType displayNull) then {
_display = displayNull;
};
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"];
_currentVehicle = vehicle ACE_player;
// If the Zeus display is on or the player has no nightvision
if (ctrlIDD _display == 312 || currentVisionMode ACE_player != 1) exitWith {
GVAR(ppEffectFilmGrain) ppEffectEnable false;
GVAR(ppEffectBlur) ppEffectEnable false;
GVAR(ppEffectRadialBlur) ppEffectEnable false;
GVAR(ppEffectNVGBrightness) ppEffectEnable false;
};
// The unit has nightvision
_config = configFile >> "CfgVehicles" >> typeOf _currentVehicle;
_hmd = hmd ACE_player;
_cameraView = cameraView;
_turret = [ACE_player] call EFUNC(common,getTurretIndex);
_fnc_isUsingHMD = {
if (_cameraView != "GUNNER") exitWith {true}; // asume hmd usage outside of gunner view
if (ACE_player == (driver _currentVehicle)) exitWith {
!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
};
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private ["_result", "_turretConfig", "_turretConfigOpticsIn", "_index"];
_result = true;
_turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath);
_turretConfigOpticsIn = _turretConfig >> "OpticsIn";
if (isClass _turretConfigOpticsIn) then {
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for "_index" from 0 to (count _turretConfigOpticsIn - 1) do {
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if ("NVG" in getArray (_turretConfigOpticsIn select _index >> "visionMode")) exitWith {_result = false};
};
} else {
//No OpticsIn usualy means RCWS, still need to test on more vehicles
_result = false;
};
_result
};
if ((_currentVehicle == ACE_player) || _fnc_isUsingHMD) then {
_grainSetting = getNumber (configFile >> "CfgWeapons" >> _hmd >> "ACE_NightVision_grain");
_blurSetting = getNumber (configFile >> "CfgWeapons" >> _hmd >> "ACE_NightVision_blur");
_radBlurSetting = getNumber (configFile >> "CfgWeapons" >> _hmd >> "ACE_NightVision_radBlur");
TRACE_3("New NVG Settings From Player NVG",_grainSetting,_blurSetting,_radBlurSetting)
} else {
_grainSetting = _currentVehicle getVariable ["ACE_NightVision_grain", getNumber (_config >> "ACE_NightVision_grain")];
_blurSetting = _currentVehicle getVariable ["ACE_NightVision_blur", getNumber (_config >> "ACE_NightVision_blur")];
_radBlurSetting = _currentVehicle getVariable ["ACE_NightVision_radBlur", getNumber (_config >> "ACE_NightVision_radBlur")];
TRACE_3("New NVG Settings From Vehicle",_grainSetting,_blurSetting,_radBlurSetting)
};
// Enable the effects
GVAR(ppEffectFilmGrain) ppEffectEnable true;
GVAR(ppEffectBlur) ppEffectEnable true;
GVAR(ppEffectRadialBlur) ppEffectEnable true;
GVAR(ppEffectNVGBrightness) ppEffectEnable true;
// Configure effects parameters
GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, _grainSetting, _grainSetting, false];
GVAR(ppEffectFilmGrain) ppEffectCommit 0;
GVAR(ppEffectBlur) ppEffectAdjust [_blurSetting];
GVAR(ppEffectBlur) ppEffectCommit 0;
GVAR(ppEffectRadialBlur) ppEffectAdjust [_radBlurSetting, _radBlurSetting, 0.2, 0.2];
GVAR(ppEffectRadialBlur) ppEffectCommit 0;