2015-09-29 17:51:41 +00:00
|
|
|
/*
|
|
|
|
* Author: Garth 'L-H' de Wet
|
|
|
|
* Handles rain effects being created on glasses.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* call ace_goggles_fnc_applyRainEffect;
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2017-10-10 14:39:59 +00:00
|
|
|
private _unit = ACE_player;
|
2015-09-29 17:51:41 +00:00
|
|
|
|
|
|
|
if (!alive _unit) exitWith {};
|
|
|
|
|
2017-10-10 14:39:59 +00:00
|
|
|
private _fnc_underCover = {
|
2015-09-29 17:51:41 +00:00
|
|
|
params ["_unit"];
|
|
|
|
|
|
|
|
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
|
|
|
|
|
|
|
|
// looking up and no roof over head
|
2015-11-17 16:43:07 +00:00
|
|
|
private _position = eyePos _unit;
|
2015-09-29 17:51:41 +00:00
|
|
|
positionCameraToWorld [0, 0, 1] select 2 < (positionCameraToWorld [0, 0, 0] select 2) - 0.4 || {(lineIntersects [_position, _position vectorAdd [0, 0, 15], _unit])} // return
|
|
|
|
};
|
|
|
|
|
|
|
|
if (!isNull findDisplay 312) exitWith {
|
|
|
|
if (GVAR(RainActive)) then {
|
|
|
|
call FUNC(removeRainEffect);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
// Ignore if unit is under water
|
|
|
|
if !(GVAR(EffectsActive) || {underwater _unit}) exitWith {
|
|
|
|
call FUNC(RemoveRainEffect);
|
|
|
|
};
|
|
|
|
|
|
|
|
if (GVAR(RainLastLevel) != rain) then {
|
|
|
|
call FUNC(RemoveRainEffect);
|
|
|
|
|
|
|
|
GVAR(RainLastLevel) = rain;
|
|
|
|
|
|
|
|
// Rain is happening
|
|
|
|
if (GVAR(RainLastLevel) > 0.05 && {!([_unit] call _fnc_underCover)}) then {
|
|
|
|
GVAR(RainActive) = true;
|
|
|
|
GVAR(RainDrops) = "#particlesource" createVehicleLocal position _unit;
|
|
|
|
GVAR(RainDrops) setParticleClass "ACERainEffect";
|
|
|
|
GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel)));
|
|
|
|
GVAR(RainDrops) attachTo [vehicle _unit, [0,0,0]];
|
|
|
|
};
|
|
|
|
} else {
|
|
|
|
if (GVAR(RainLastLevel) > 0.05) then {
|
|
|
|
if (GVAR(RainActive) && {[_unit] call _fnc_underCover}) exitWith {
|
|
|
|
call FUNC(RemoveRainEffect);
|
|
|
|
};
|
|
|
|
|
|
|
|
if !(GVAR(RainActive)) then {
|
|
|
|
GVAR(RainLastLevel) = -1;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|