ACE3/addons/refuel/functions/fnc_takeNozzle.sqf

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/*
* Author: GitHawk
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* Take a fuel nozzle either from a fuel truck/station or from the ground.
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*
* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Truck <OBJECT>
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* 2: Nozzle <OBJECT> (optional)
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*
* Return Value:
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* None
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*
* Example:
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* [player, fuelTruck] call ace_refuel_fnc_takeNozzle
* [player, objNull, nozzle] call ace_refuel_fnc_takeNozzle
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*
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* Public: No
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*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
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[_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set);
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REFUEL_HOLSTER_WEAPON
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private _endPosOffset = [0, 0, 0];
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if (isNull _nozzle) then { // func is called on fuel truck
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_target setVariable [QGVAR(engineHit), _target getHitPointDamage "HitEngine", true];
if !(local _target) then {
[[_target, ["HitEngine", 1]], "{(_this select 0) setHitPointDamage (_this select 1)}", _sink] call EFUNC(common,execRemoteFnc);
} else {
_target setHitPointDamage ["HitEngine", 1];
};
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_target setVariable [QGVAR(isConnected), true, true];
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_endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hooks));
if (count _endPosOffset == 2) then {
if (_unit distance (_target modelToWorld (_endPosOffset select 0)) < _unit distance (_target modelToWorld (_endPosOffset select 1))) then {
_endPosOffset = _endPosOffset select 0;
} else {
_endPosOffset = _endPosOffset select 1;
};
} else {
_endPosOffset = _endPosOffset select 0;
};
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[
2,
[_unit, _target, _endPosOffset],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_endPosOffset", [0,0,0], [[]], 3]];
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private _newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
_newNozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
_unit setVariable [QGVAR(nozzle), _newNozzle, true];
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private _rope = ropeCreate [_target, _endPosOffset, _newNozzle, [0, -0.20, 0.12], REFUEL_HOSE_LENGTH];
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_newNozzle setVariable [QGVAR(attachPos), _endPosOffset, true];
_newNozzle setVariable [QGVAR(source), _target, true];
_newNozzle setVariable [QGVAR(rope), _rope, true];
_target setVariable [QGVAR(ownedNozzle), _newNozzle, true];
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_unit setVariable [QGVAR(isRefueling), true];
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
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if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
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'_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); REFUEL_UNHOLSTER_WEAPON',
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nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(nozzle), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(TakeNozzleAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
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} else { // func is called in muzzle either connected or on ground
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[
2,
[_unit, _nozzle],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
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if (_nozzle getVariable [QGVAR(jerryCan), false]) then {
_nozzle attachTo [_unit, [0,1,0], "pelvis"];
} else {
_nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
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};
_unit setVariable [QGVAR(nozzle), _nozzle, true];
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_unit setVariable [QGVAR(isRefueling), true];
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
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if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
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'_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); REFUEL_UNHOLSTER_WEAPON',
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nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(nozzle), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(TakeNozzleAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
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_target = _nozzle getVariable QGVAR(source);
_endPosOffset = _nozzle getVariable QGVAR(attachPos);
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};
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if !(_nozzle getVariable [QGVAR(jerryCan), false]) then {
[{
params ["_args", "_pfID"];
_args params [["_unit", player, [objNull]], ["_source", objNull, [objNull]], ["_endPosOffset", [0, 0, 0], [[]], 3]];
_args params ["", "", "", ["_nozzle", _unit getVariable [QGVAR(nozzle), objNull], [objNull]]];
if (isNull _source || {_unit distance (_source modelToWorld _endPosOffset) > (REFUEL_HOSE_LENGTH - 2)} || {!alive _source}) exitWith {
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if !(isNull _nozzle) then {
[_unit, _nozzle] call FUNC(dropNozzle);
REFUEL_UNHOLSTER_WEAPON
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[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
if (isNull _source || {!alive _source}) then {
private _rope = _nozzle getVariable [QGVAR(rope), objNull];
if !(isNull _rope) then {
ropeDestroy _rope;
};
deleteVehicle _nozzle;
} else {
[LSTRING(Hint_TooFar), 2, _unit] call EFUNC(common,displayTextStructured);
};
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};
[_pfID] call cba_fnc_removePerFrameHandler;
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};
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}, 0, [_unit, _target, _endPosOffset]] call cba_fnc_addPerFrameHandler;
};