ACE3/addons/common/CfgWeapons.hpp

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class CfgWeapons {
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class ItemCore;
class ACE_ItemCore: ItemCore {
type = 4096;//4;
detectRange = -1;
simulation = "ItemMineDetector";
};
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class Rifle;
class Rifle_Base_F: Rifle {
class WeaponSlotsInfo;
};
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class ACE_FakePrimaryWeapon: Rifle_Base_F {
scope = 1;
scopeCurator = 1;
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scopeArsenal = 1;
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displayName = "";
model = "\A3\Weapons_f\empty";
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picture = "";
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magazines[] = {"ACE_FakeMagazine"};
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discreteDistance[] = {};
discreteDistanceInitIndex = 0;
class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 0;
};
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};
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class InventoryItem_Base_F;
class ACE_Banana: ACE_ItemCore {
author = CSTRING(ACETeam);
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scope = 2;
displayName = CSTRING(bananaDisplayName);
descriptionShort = CSTRING(bananaDescr);
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model = QPATHTOF(data\banana.p3d);
picture = QPATHTOF(data\icon_banana_ca.paa);
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icon = "iconObject_circle";
mapSize = 0.034;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
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};
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