2015-01-12 14:47:22 +00:00
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class CfgVehicles {
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class Module_F;
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class ACE_ModuleSwitchUnits: Module_F {
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2015-01-14 13:28:04 +00:00
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author = "$STR_ACE_Common_ACETeam";
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2015-01-12 14:47:22 +00:00
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category = "ACE";
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displayName = "SwitchUnits System";
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function = FUNC(module);
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scope = 2;
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isGlobal = 1;
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2015-03-23 19:02:35 +00:00
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icon = QUOTE(PATHTOF(UI\Icon_Module_SwitchUnits_ca.paa));
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2015-01-12 14:47:22 +00:00
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class Arguments {
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class SwitchToWest {
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displayName = "Switch to West?";
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description = "Allow switching to west units?";
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typeName = "BOOL";
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class values {
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class Yes {name = "Yes"; value = 1;};
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class No {default = 1; name = "No"; value = 0;};
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};
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};
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class SwitchToEast {
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displayName = "Switch to East?";
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description = "Allow switching to east units?";
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typeName = "BOOL";
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class values {
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class Yes {name = "Yes"; value = 1;};
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class No {default = 1; name = "No"; value = 0;};
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};
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};
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class SwitchToIndependent {
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displayName = "Switch to Independent?";
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description = "Allow switching to independent units?";
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typeName = "BOOL";
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class values {
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class Yes {name = "Yes"; value = 1;};
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class No {default = 1; name = "No"; value = 0;};
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};
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};
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class SwitchToCivilian {
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displayName = "Switch to Civilian?";
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description = "Allow switching to civilian units?";
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typeName = "BOOL";
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class values {
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class Yes {name = "Yes"; value = 1;};
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class No {default = 1; name = "No"; value = 0;};
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};
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};
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class EnableSafeZone {
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displayName = "Enable Safe Zone?";
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description = "Enable a safe zone around enemy units? Players can't switch to units inside of the safe zone.";
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typeName = "BOOL";
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class values {
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class Yes {default = 1; name = "Yes"; value = 1;};
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class No {name = "No"; value = 0;};
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};
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};
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class SafeZoneRadius {
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displayName = "Safe Zone Radius";
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description = "The safe zone around players from a different team. Default: 200";
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typeName = "NUMBER";
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defaultValue = 100;
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};
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};
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};
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};
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