ACE3/addons/overheating/CfgSounds.hpp

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class CfgSounds {
class ACE_BarrelSwap {
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sound[] = {QPATHTOF(sounds\barrelswap.ogg),5,1,200};
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titles[] = {};
};
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class GVAR(jamming_rifle) {
name=QGVAR(jamming_rifle);
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sound[]={QPATHTOF(sounds\jamming_rifle.wav),1,1};
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titles[]={};
};
class GVAR(jamming_pistol) {
name=QGVAR(jamming_pistol);
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sound[]={QPATHTOF(sounds\jamming_pistol.wav),1,1};
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titles[]={};
};
class GVAR(fixing_rifle) {
name=QGVAR(fixing_rifle);
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sound[]={QPATHTOF(sounds\fixing_rifle.wav),1,1};
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titles[]={};
};
class GVAR(fixing_pistol) {
name= QGVAR(fixing_pistol);
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sound[]={QPATHTOF(sounds\fixing_pistol.wav),1,1};
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titles[]={};
};
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};