ACE3/addons/respawn/functions/fnc_restoreGear.sqf

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/*
* Author: bux578, commy2
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* Restores previously saved gear.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: All Gear based on return value of ACE_common_fnc_getAllGear <ARRAY>
*
* Return Value:
* None
*
* Example:
* [ACE_Player, stored_allGear, active_weapon_muzzle_and_mode] call ace_respawn_fnc_restoreGear
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*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_allGear", "_activeWeaponAndMuzzle"];
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// restore all gear
[_unit, _allGear, true, true] call EFUNC(common,setAllGear);
// restore the last active weapon, muzzle and weaponMode
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_activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"];
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if (
(_activeMuzzle != "") &&
{_activeMuzzle != _activeWeapon} &&
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{_activeMuzzle in getArray (configFile >> "CfgWeapons" >> _activeWeapon >> "muzzles")}
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) then {
_unit selectWeapon _activeMuzzle;
} else {
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if (_activeWeapon != "") then {
_unit selectWeapon _activeWeapon;
};
};
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if (currentWeapon _unit != "") then {
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private _index = 0;
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while {
_index < 100 && {currentWeaponMode _unit != _activeWeaponMode}
} do {
_unit action ["SwitchWeapon", _unit, _unit, _index];
_index = _index + 1;
};
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};